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Giruvaga reigns here

Giruvagan reputation harshly deceives the development and beauty of Halha. Full of massive homesteads, gilded halls and sacred feasts, Halha is the pinnacle of Giruvagan culture. The safest settlement by far by way of placement and reinforced security, the areas surrounding it are heavily policed and very few come through without watchful eyes searching for behaviors familiar to true Giruvagan people. It is raised upon mountains and is surrounded by waterfalls and treacherous falls, which prevent most attacks unless aerial... and an aerial assault against the Pegasus riders of Giruvaga would be immensely foolish, of course. Halha is historically home to the Khans, although not all Khans necessarily must live here.

Most of Giruvaga's exported politics are decided and carried out here in the Capital, naturally. The population is immense and while few non-Giruvagans are openly welcomed here (without trouble), to partake in their world renowned feasts is an unforgettable time. If only for one night. "The Outsiders complain that I monitor the halls of the inns as they sleep. So I tell them, be glad you still have the ears to hear me." — Lastos, Sentry.

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trappin out the mansion
Apr 17 2020, 5:56 PM by Severin
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Giruvaga reigns here

The Crossing surrounds around Halha in a consistent band of territory. It acts as a buffer between the heartland and the treacherous Midnur. While The Crossing is a heavily policed property to ensure Halha is secure, a fool would consider it safe. Narrow walkways at the summits of waterfalls give way to chasms of whitewater rapids below, leaving little space between travelers and the sentries on duty who are prepared to force threats into the waters below. Deeper down the paths away from Halha slowly descends into the deep forests laying in wait on ground level where the air thickens. Large predators thrive in the canopy-heavy wildwoods, feasting on abundant prey and the occasional distracted hunter.

Mild but certainly dangerous if one lets it, The Crossing is where many safely go to hunt. Many who prefer a more solitary manner of living also set up shop here where they can focus on themselves while help is still not too far away. Because The Crossing is far more mild compared to Midnur, many shipwrecked intruders attempt to crawl their way as far into this band of territory as possible, staying just out of sight.
For only a moment.

"Not the biggest fan of stepping in Pegasus shit everywhere I turn when I visit Halha; but even I can't deny that the feasts are worth at least SOME shit under my shoes." — Christihne, Crossing Inhabitant.
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The Unclaim: Proceed with caution

The vast majority of all land split between the Vanderhal Islands is known singularly as Midnur, the untamed middle ground of the isles. A blanket term used to describe The Unclaim of these areas, Midnur knows no true geographical placement, but yet all locals know exactly where it begins and where safety ends. A place of severe trial, Midnur is a misleadingly beautiful expanse of thick forests, sloping valleys and fields that burn gold when the sun sets upon it. What makes it dangerous is that it is the perfect climate for a multitude of deadly creatures and wanderers crazed enough that they've been pushed out.

Midnur is very often crossed with nary a word. Anything can be dangerous, everything can be deceiving. Strangers are best let ignored no matter how much they cry for help, bodies of water and even food should be passed on. The quicker you leave Midnur without pause, the better.

"Keep your head down, Boy. Even the hares aren't hares here." — Grestel, The Proud
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The tragedy is not to die...
Jun 30 2020, 11:14 PM by Sullivan
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GIRUVAGA REIGNS HERE

Naturally similar to the tumultuous sea below, the skies above can equally be just as venomous, unpredictable, and deadly. Gilead's stratosphere is riddled with twisting cones of clouds just waiting to pierce the atmosphere, and a maelstrom of lightning sparking about as moisture collides with a crash. At times the horrible weather here may never touch the world below, and at other times the only thing separating a peaceful flight from the monsoons below is a floor of pitch dark clouds.

Most comfortable in the sky, Giruvagans claim the stratosphere with little to no competition. Skilled riders and skilled mounts make for an impenetrable pair, but just as with the sea one can always lose their life the moment they become too comfortable. Despite its turmoil, a throng of high-flying fauna species can be found in this network of clouds, but hunting here requires an agile mind and an agile mount. Hunting aside, Giruvagans perfect a myriad of skills here, and at times prefer the sky for fast travel.

"Freezin my ass off in the clouds is worth the look on their faces when hundreds of us descend right on their damn doorstep." — Bettler, Nod
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Giruvaga reigns here

Similar to Midnur, Gritnur is a general name throughout all the Vanderhal Islands. It is typically characterized as narrow passages between massive stones and shattered mountains that create seemingly-impassable walls on whatever island it is found on. By traveling through the narrow passages, one is able to cross through safely but there is typically barely enough space to ride a mount side-to-side with another.

Gritnur is integral to Giruvaga's foothold on the isles. It is a highly strategic element that the proud nation has exploited many times, historically leading enemy forces who foolishly charged with 10,000 men into the face of Gritnur, thereby reducing their full force into nary a useless trickle of dazed and confused units. For this reason, Gritnur is a safe zone when used properly. At times, the only thing separating one from safety and the cruel jaws of a Chimera charging in from Midnur...is Gritnur.

"Lost my bloody-fucking-leg to a beast 10 years ago. How?? 'was the only part of me that didn't quite make it into Gritnur." — Burnns, Exotics Hunter
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Giruvaga reigns here

Fautsairi is incredibly humble in the way of infrastructure, but looks can be deceiving. A fool would consider the settlement's worth to be measurable by the sizes of the homes and the way it is run. Fautsairi is the name of both the modest villages and their surrounding coastal and woodland areas. For every person in the established settlements there are an estimated 10 who live outside of them on their own. The only true line blurred between them is the amount of sentries deposited throughout the area; patrols and guard rounds are wider in circumference throughout Fautsairi during the day, and concentrated specifically around the villages by night.

Unlike Halha, Fautsairi settlements are far more in-tune with nature and the baser nature of Giruvagan lifestyle. The people here tend to be far more gristly in nature, and are less tasked with the global politics that the Capital contends with. Intruders may assume them to be far more susceptible to siege but...that would be a mistake.

"Fautsairi is home to small settlements not because it is all we are capable of, but because it is all we need." — Prada, The Notorious "Ripper"
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happiness over everything
May 17 2020, 7:45 PM by Severin
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