Ballasburn

Ballasburn is the largest Eximius nation in Gil'ead, and the largest density of the species resides here. They are known for their incredible ships, evenly-distributed wealth, partially-futuristic cities, their invention of the steam engine and guns.

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Corzya

Haunting the ocean with startling experience and an all-too-there presence, the Pirate Nation of Corzya makes its name with its heavy influence in black market trafficking, ransom kidnappings, slavery and slave behavior training.

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Dorsum

Dorsum is a large agricultural giant rich in culture, diversity, vices and merriment. With the most fertile land for nurturing high quality crops and cattle, Dorsum is a self-sustaining nation that makes many global exchanges.

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Giruvaga

The lionhearted Vikings of Giruvaga wear blood on their cheeks and severed heads on their hips. Utilizing guerrilla tactics and raw willpower, the Giruvagans are a cluster of war-hardened warlords and notorious criminals contributing to a single goal of survival, freedom and redemption.

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Kho'gate

Considered the Dire closest to the legends of old, they are born and fed by the bounty of the land where the Old Gods were believed to have come to rest. Their lack of technology and established cities is not a measure of their intellect, for they choose to leave as little a mark on The Holy Land as possible.

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Rogue

Rogues are very often termed as The Lost, The Mad, and The Nonredeemable. In Gil'ead, it takes a great feat to have one's citizenship revoked, and an even greater feat to survive The Unclaim. Anyone who can best The Unclaim at its own game, arguably, is someone to be wary of.

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Snelandia

From the nation of Snelandia come the Resilient Snowfarers of the north. Known for their exclusive sign language, their tendency to keep Mammoth Bears and Saber Tooth Cats as mounts and their godly cuisine, Snelandia is a very distant but ever-present cultural masterpiece.

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Svalbar├░

Historically known as "The Unconquerable Svalbard" and often called the "Dark Horse" of Human nations, Svalbard is incredibly invested in wiles and mind games, and even the most humble of its farmers can keep up if they need. Svalbard is a chess game, and their people often like to play.

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The Weyrs

The Weyrs are a group of same-bannered nomadic groups deposited all throughout The Unclaim of Gil'ead. As a rare, wandering presence, they claim no land specifically as their own, but are so intentionally elusive and revered for their majesty that they're seldom identified as squatters.

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